

Let’s look at various formulas that could be used instead, seeing how they compare in damage, expressed in as a difference from a normal Jump-like attack (2*ATK + N) or as a multiple of ATK, for some specific numbers for ATK and hits: Yoshi’s Stampede takes this to an even more ridiculous extreme, raising your damage dealt by 1 per hit per enemy for each additional ATK point. Despite the damage dealt dropping by 1 on each subsequent hit, with sufficient base ATK, you’re raising your damage dealt by 1 per hit for each additional ATK point you add - far more than with any other attacks on a single enemy, Jumps and Hammers alike. Lots of math to follow in this section in particular.Īsk any seasoned Paper Mario veteran what the most broken (non-Special) move in TTYD is, and the vast majority’ll probably say Power Bounce / Multibonk. Imbalance Point 1: “Super-multihit” (3+ hit) attacks With that out of the way, let’s start off with the big one.

(As a side note, I might intersperse more in-depth analysis at a later date, but I think the reasoning stated now should be sufficient to get an idea of my thoughts on what in the vanilla game is and is not well-balanced.) I’ll approach this for the most part by taking a look at some of the least balanced aspects in the original TTYD mechanics, and making minor adjustments to bring options on all sides to (better) viability.


#MARIO SPIKE THROWING ENEMY SERIES#
Rather than continuing to list my opinions on various cross-sections of the game’s mechanics individually, I thought I’d come up with a somewhat off-the-cuff series of suggestions of how the various mechanical systems in The Thousand Year Door might be tweaked, retaining the current variety of options, but with a more thoughtful application of systems imbalance (see Extra Credits‘ excellent videos on perfect imbalance and marginal mechanics for why some degree of “imbalance” is not only inevitable but desirable), aiming particularly toward challenge runners.
#MARIO SPIKE THROWING ENEMY MOVIE#
Although seeing as the previous movie was 1993’s Super Mario Bros., a movie that the lead actor, Bob Hoskins considers as “the worst job he’s ever done.As the Glitz Pit Discord debuts its “Glitz Pit Ranking Board”, a place for the masses to evaluate Paper Mario and its sequel’s badges, partners, and Star Powers, I want to expound on my opinions on the matter, continuing off my TTYD badge tier list from earlier this year. Seeing as the 2022 movie is only the second Mario movie to come from Nintendo the quality of it is unknown. The movie is being animated by Universal’s Illumination Entertainment who in the past has animated movies such as Minions, The Secret Life of Pets, Despicable Me and Sing. The upcoming video game animated movie was announced back in 2017. In the grand scheme of everything, Spike is kind of an obscure character to feature, but it’s neat he’s being featured in the movie. Mario and Luigi work under Spike as he tries to sabotage their work in demolishing a building site in the game. The character Maniscalco says he’s playing is known as ‘Foreman Spike’ who is the foreman of a demolition site featured in the 1984 NES game, Wrecking Crew. Mario Illumination Movie News: Here’s video of Sebastian Maniscalco confirming his role in the animated Super Mario Bros movie as “Spike, boss” /sK5QS84cJP- MichaelO2000 August 8, 2021
