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Rust console twitter
Rust console twitter











RUST CONSOLE TWITTER UPDATE

Server names are changing, we are adding more weekly servers, which are currently planned to now always blueprint wipe ( at least until the Tech tree update - subject to change) and we will also be adding new servers featuring a reduced 60-player slot limit. However, in light of the imbalance caused by the launch site window exploit it is best to wipe now. The next wipe will be a blueprint wipe! We intended to wait for the Tech Tree related update, which enforces a blueprint wipe.

rust console twitter

Just know that we will act as fast as possible to get you back in the game! Server stability has also massively improved too, unplanned restarts and outages are at all time lows! We have a lot of plans for servers to assure the least amount of downtime possible, but this sometimes can happen. More teams with breathing room to finalise newer content and features, meaning fixes for minor gameplay bugs, art bugs and quality of life improvements are now unblocked and will feature in regular patches. Of course, work does not stop in this area and will be ongoing with more fixes and updates to come but now we are running in a much more balanced form. Since launch it’s been exciting to see the unique play-style of our players evolve over the course of wipes, and alongside the impact exploits found from early bugs it has taken time to get to the next step but stability is the foundation of everything else we will do in the future. During the lifecycle of a new live game we build confidence at each step and prepare for the next but no matter the number, length and size of betas or the internal simulations we run, nothing can fully replicate what over 100,000 concurrent players (players online at the same time) bring to the table.











Rust console twitter